AoeStats
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Arena

507898777Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 45m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1484
+13
🇺🇸 Italians · United States
1337
+19
🇺🇸 Dravidians · United States
1304
+19
🇺🇸 Slavs · United States
1448
-19
🇷🇺 Khmer · Russia
1408
-17
🇺🇸 Portuguese · United States
1338
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,020 10:57 14:47 29:05 ⛏ Fast Castle
42 1,911 10:43 15:04 27:38 ⛏ Fast Castle
35 1,590 10:45 14:36 27:15 ⛏ Fast Castle
32 1,489 10:39 14:16 27:07 ⛏ Fast Castle
32 1,459 10:44 14:37 29:29 ⛏ Fast Castle
29 1,323 10:01 14:11 28:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,275 17,885 18,600 3,120 72,880 78,959
27,515 22,335 17,190 3,650 70,690 83,288
31,755 19,275 17,115 1,600 69,745 76,756
25,660 27,295 11,060 4,235 68,250 77,333
16,585 25,165 16,700 3,575 62,025 73,495
26,835 19,225 9,910 850 56,820 62,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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