AoeStats
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Arabia

510196921Analyzed
3v3 RM · 22h ago on Sep 29, 2026· 32m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
746
+14
🇲🇦 Franks · Morocco
736
+15
🇲🇦 Goths · Morocco
719
+16
🇷🇺 Slavs · Russia
780
-18
687
-14
664
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,269 10:07 24:19 — ⚔ Scout Rush
28 928 10:49 25:33 —
20 643 11:59 23:37 —
18 582 10:46 22:24 — ⚔ Champis into Skirms
17 549 10:00 23:49 — ⚔ FC into Skirms
13 416 13:01 28:45 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,930 3,880 2,835 200 16,845 21,002
7,785 5,242 945 750 14,722 15,949
6,790 4,160 1,215 200 12,365 14,946
6,010 4,142 980 30 11,162 13,707
5,450 3,355 1,355 985 11,145 14,507
3,900 3,170 675 0 7,745 9,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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