AoeStats
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MegaRandom

509965473Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 69m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Franks · Morocco
761
+7
🇫🇷 Inca · France
760
+7
🇲🇦 Bohemians · Morocco
749
+7
🇺🇸 Celts · United States
576
-8
🇬🇧 Cumans · United Kingdom
558
-7
🇩🇰 Persians · Denmark
479
-6
Player eAPM Actions Feudal Castle Imperial Opening
42 2,879 9:44 25:04 49:55 ⚔ Scout Rush
26 1,788 10:54 21:58 59:02 ⛏ Fast Castle
19 1,290 11:42 18:43 45:37 ⛏ Fast Castle
16 1,107 12:11 26:21 — ⚔ Drush into Fish Boom into Archers
15 1,060 11:32 24:00 40:59 ⛏ Fish Boom FC
7 506 11:28 21:30 64:18 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,935 32,270 9,565 4,750 78,520 81,637
26,195 30,281 12,305 750 69,531 72,784
21,965 17,966 12,310 3,255 55,496 67,396
17,495 19,915 8,220 4,650 50,280 51,503
16,350 16,457 7,995 1,400 42,202 49,945
14,080 7,370 6,045 2,040 29,535 31,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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