AoeStats
← Tapwater2000

African Clearing

505150587Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 46m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1630
+9
🇸🇪 Jurchens · Sweden
1604
+10
🇬🇹 Hindustanis · Guatemala
1517
-11
🇬🇹 Gurjaras · Guatemala
1413
-8
Player eAPM Actions Feudal Castle Imperial Opening
37 1,735 12:38 16:22 37:45 ⛏ Fast Castle
37 1,754 13:57 17:42 39:54 ⛏ Fast Castle
36 1,682 12:44 17:09 35:47 ⛏ Fast Castle
33 1,544 13:42 20:14 44:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,720 11,099 13,575 6,000 63,394 66,358
17,470 21,979 10,680 4,000 54,129 59,434
14,370 14,175 10,575 2,270 41,390 47,577
19,910 9,939 7,535 995 38,379 38,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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