AoeStats
← Tapwater2000

Arena

504383219Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 43m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Hindustanis · Sweden
1589
+15
🇺🇸 Teutons · United States
1560
+16
🇦🇷 Cumans · Argentina
1619
-17
🇦🇷 Bohemians · Argentina
1524
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,581 10:32 14:10 28:14 ⛏ Fast Castle
41 1,794 10:56 15:30 29:14 ⚔ FC into Scouts
33 1,419 8:45 25:17 39:01 ⚔ Towers FC
30 1,322 9:51 28:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,640 24,715 13,190 3,575 69,120 71,415
28,120 18,650 10,910 1,630 59,310 62,869
10,640 8,790 4,265 2,540 26,235 27,210
9,445 10,917 2,915 300 23,577 27,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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