AoeStats
← Tapwater2000

MegaRandom

504363975Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 44m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wu · Colombia
1868
+7
🇨🇴 Tatars · Colombia
1779
+9
🇨🇴 Huns · Colombia
1514
+19
🇳🇱 Cumans · Netherlands
1663
-13
🇸🇪 Tupi · Sweden
1600
-11
🇺🇸 Lithuanians · United States
1598
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 2,893 8:58 18:50 30:55 ⚔ Scout Rush
49 2,218 11:06 15:03 35:18 ⛏ Fast Castle
43 1,927 9:54 13:52 40:17 ⛏ Fast Castle
39 1,729 8:31 19:55 31:27 ⛏ Fast Castle
36 1,599 12:36 17:02 36:43 ⛏ Fast Castle
35 1,560 8:18 19:01 37:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,495 18,940 10,045 3,215 57,695 63,752
21,155 20,546 6,770 2,265 50,736 57,284
18,380 18,280 10,135 3,010 49,805 51,744
23,385 14,054 8,675 2,375 48,489 49,597
15,410 14,334 8,765 1,150 39,659 40,801
13,510 14,596 5,150 2,350 35,606 36,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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