AoeStats
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Arena

510331440Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 37m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1022
+14
🇫🇷 Cumans · France
972
+16
🇵🇱 Huns · Poland
938
+18
🇮🇳 Saracens · India
984
-16
🇮🇳 Portuguese · India
983
-16
🇮🇳 Khmer · India
982
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,386 11:21 15:39 — ⛏ Fast Castle
27 1,015 11:40 26:44 — ⚔ M@A Rush
21 767 13:53 17:54 — ⛏ Fast Castle
19 691 10:20 18:21 32:55 ⛏ Fast Castle
17 622 10:36 17:58 — ⛏ Fast Castle
17 616 9:20 16:51 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,035 7,735 5,525 950 27,245 28,182
11,035 10,670 3,555 910 26,170 31,244
11,095 8,980 3,075 1,075 24,225 24,930
5,775 9,335 3,770 2,700 21,580 25,004
9,940 6,880 1,675 2,045 20,540 20,797
10,725 6,730 1,960 330 19,745 21,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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