AoeStats
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Arena

510260490Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 58m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
1031
+15
🇲🇽 Hindustanis · Mexico
1022
+16
🇦🇷 Celts · Argentina
990
+17
🇫🇷 Italians · France
1145
-21
🇫🇷 Bulgarians · France
1014
-45
🇺🇸 Britons · United States
890
-29
Player eAPM Actions Feudal Castle Imperial Opening
42 2,432 10:46 17:53 32:59 ⛏ Fast Castle
39 2,284 11:01 28:23 43:13 ⚔ M@A into Skirms
39 2,266 10:58 15:33 36:39 ⛏ Fast Castle
37 2,163 10:23 14:27 41:08 ⛏ Fast Castle
22 1,300 13:15 21:42 38:05 ⛏ Fast Castle
17 1,006 9:33 17:51 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,285 22,530 15,820 3,000 80,635 95,691
26,685 28,276 13,620 2,790 71,371 74,993
24,550 19,165 14,945 2,910 61,570 73,059
24,130 18,441 13,340 955 56,866 98,555
19,670 13,770 8,835 2,300 44,575 52,310
10,000 12,785 9,015 3,000 34,800 38,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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