AoeStats
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Arena

510250706Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 99m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1137
+12
🇦🇷 Celts · Argentina
972
+18
🇧🇷 Huns · Brazil
971
+19
🇦🇷 Turks · Argentina
1054
-17
🇨🇦 Berbers · Canada
1034
-16
🇨🇱 Britons · Chile
1015
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 4,775 11:53 26:22 49:56 ⚔ M@A Rush
40 3,941 11:00 18:33 37:11 ⛏ Fast Castle
34 3,355 11:15 15:08 21:52 ◆ FC into Fast Imp
34 3,360 11:08 16:04 39:29 ⛏ Fast Castle
30 2,995 13:19 21:19 56:26 ⚔ FC into Scouts
22 2,189 10:33 33:46 50:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,530 40,990 22,125 5,600 115,245 169,014
56,060 22,705 32,570 1,795 113,130 164,054
35,590 38,054 7,575 5,490 86,709 89,180
33,905 37,200 11,855 3,495 86,455 102,586
29,115 26,965 18,395 5,690 80,165 87,227
13,960 11,987 10,790 425 37,162 39,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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