AoeStats
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Arena

510168986Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 62m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Khmer · New Zealand
997
+16
🇹🇷 Japanese · Türkiye
975
+17
🇦🇷 Celts · Argentina
948
+18
🇹🇷 Turks · Türkiye
1050
-20
🇹🇷 Bengalis · Türkiye
1011
-18
🇹🇷 Lithuanians · Türkiye
909
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,931 12:54 19:07 28:22 ⛏ Fast Castle
42 2,657 9:47 14:28 34:24 ⛏ Fast Castle
36 2,279 11:11 24:26 46:40 ⚔ M@A into Skirms
26 1,631 11:41 18:54 29:48 ⛏ Fast Castle
24 1,489 11:27 19:39 57:31 ⛏ Fast Castle
22 1,355 10:10 16:54 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,060 30,200 20,085 5,010 107,355 123,467
29,330 23,995 10,390 5,325 69,040 84,566
23,580 29,395 8,700 2,250 63,925 69,392
22,935 14,960 19,685 2,525 60,105 66,023
27,770 19,235 9,895 3,125 60,025 60,807
20,380 13,605 5,095 1,910 40,990 45,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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