AoeStats
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MegaRandom

510160071Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 47m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
932
+16
🇦🇷 Vietnamese · Argentina
921
+17
🇩🇪 Teutons · Germany
917
+17
🇺🇸 Teutons · United States
899
+18
🇧🇪 Inca · Belgium
982
-19
🇪🇸 Koreans · Spain
966
-18
🇩🇪 Poles · Germany
964
-18
🇨🇿 Japanese · Czechia
845
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,263 11:32 26:31 — ⚔ Archer Rush
23 1,090 12:37 20:37 35:02 ⚔ FC into Skirms
23 1,065 10:48 17:53 34:36 ⛏ Fast Castle
18 848 11:06 20:57 40:01 ⛏ Fast Castle
17 805 11:45 23:59 37:28 ⚔ Skirmisher Rush
17 801 14:24 21:02 — ⚔ Archer Rush
16 763 12:54 17:22 35:21 ⛏ Fast Castle
16 746 13:21 21:45 35:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,440 13,613 9,205 4,375 53,633 62,086
18,335 15,455 6,030 3,005 42,825 46,804
15,325 16,710 6,080 2,900 41,015 50,991
20,525 8,385 8,760 1,925 39,595 46,383
15,590 11,344 8,005 2,540 37,479 43,426
19,090 9,815 5,450 2,560 36,915 46,049
14,840 12,650 3,965 1,735 33,190 34,924
8,400 7,167 1,110 1,170 17,847 22,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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