AoeStats
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Black Forest

510142067Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 102m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Koreans · Netherlands
959
+14
🇬🇧 Britons · United Kingdom
922
+15
🇩🇪 Burgundians · Germany
910
+16
🇧🇪 Magyars · Belgium
900
+16
🇦🇷 Celts · Argentina
948
-16
🇬🇧 Burgundians · United Kingdom
937
-17
🇦🇷 Burgundians · Argentina
935
-16
🇫🇷 Magyars · France
825
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 4,172 13:30 25:38 41:00 ⚔ Drush
34 3,543 16:34 25:37 41:35 ⛏ Fast Castle
33 3,388 14:11 21:05 40:38 ⛏ Fast Castle
31 3,193 15:29 19:17 31:42 ⛏ Fast Castle
31 3,184 16:32 25:16 40:32 ⛏ Fast Castle
29 2,983 11:07 17:37 34:52 ⛏ Fast Castle
25 2,613 14:57 24:02 38:13 ⛏ Fast Castle
16 1,663 11:41 20:02 35:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,735 41,410 52,100 6,400 176,645 195,504
65,375 44,420 47,370 8,290 165,455 228,155
52,930 62,403 29,670 4,140 149,143 158,472
75,400 38,840 24,935 4,180 143,355 148,284
53,710 51,175 21,655 3,720 130,260 170,600
64,295 26,026 11,460 5,290 107,071 140,324
42,630 39,734 11,140 3,025 96,529 101,284
24,935 34,590 22,050 5,100 86,675 161,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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