AoeStats
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Arena

510035473Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 41m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
940
+18
🇺🇸 Turks · United States
932
+19
🇻🇪 Huns · Venezuela
926
+19
🇹🇼 Bohemians · Taiwan
1050
-21
🇮🇩 Japanese · Indonesia
988
-19
🇨🇳 Britons · China
925
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,260 13:03 17:52 33:18 ⛏ Fast Castle
27 1,126 14:12 27:31 — ⚔ M@A Rush
25 1,048 9:00 16:28 30:32 ⛏ Fast Castle
21 857 11:47 20:26 33:06 ⛏ Fast Castle
16 663 11:15 15:30 38:20 ⛏ Fast Castle
16 653 10:40 14:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,455 14,185 5,425 885 35,950 41,958
13,205 10,895 3,610 1,880 29,590 31,488
10,300 9,325 5,130 1,400 26,155 35,815
10,345 9,173 4,195 395 24,108 28,622
8,595 5,755 1,830 2,635 18,815 19,584
6,000 5,110 2,620 2,365 16,095 18,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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