AoeStats
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Arena

510032017Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 40m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
925
+15
🇻🇪 Huns · Venezuela
910
+16
🇦🇺 Hindustanis · Australia
907
+16
🇪🇸 Poles · Spain
928
-17
🇮🇳 Persians · India
917
-16
🇺🇸 Bohemians · United States
863
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,187 10:44 24:11 — ⚔ M@A into Towers
23 941 10:13 15:45 31:10 ⛏ Fast Castle
23 945 10:46 15:26 34:29 ⛏ Fast Castle
22 890 9:44 18:04 29:17 ⛏ Fast Castle
21 860 12:01 17:17 28:22 ⛏ Fast Castle
9 376 12:21 18:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,375 6,965 11,975 850 40,165 45,048
21,745 9,205 5,285 950 37,185 39,752
15,865 10,515 3,705 1,485 31,570 33,231
13,705 9,215 7,020 1,630 31,570 34,728
11,235 9,185 6,075 850 27,345 35,560
5,310 4,590 850 1,530 12,280 13,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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