AoeStats
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Black Forest

509983202Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 61m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
833
+48
🇬🇧 Malay · United Kingdom
801
+18
🇦🇷 Celts · Argentina
928
-21
🇦🇷 Bulgarians · Argentina
774
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,315 14:07 29:13 45:18 ⚔ M@A into Towers
23 1,445 9:28 17:06 36:51 ⛏ Fast Castle
15 940 11:36 16:55 51:11 ⛏ Fast Castle
15 921 13:48 24:26 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
28,330 23,926 13,960 4,175 70,391 78,993
23,230 17,735 15,705 2,920 59,590 73,833
23,120 12,885 10,140 2,800 48,945 54,240
14,595 10,890 3,820 4,370 33,675 38,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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