AoeStats
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Black Forest

509823280Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 61m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
915
+13
🇺🇸 Khmer · United States
910
+14
🇭🇰 Bohemians · Hong Kong SAR China
849
+16
🇲🇽 Persians · Mexico
807
+18
🇺🇸 Bohemians · United States
903
-17
🇺🇸 Lithuanians · United States
869
-16
🇺🇸 Mongols · United States
847
-15
🇺🇸 Ethiopians · United States
796
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,485 13:36 24:17 34:27 ⛏ Fast Castle
29 1,786 15:18 22:51 35:50 ⛏ Fast Castle
26 1,619 15:24 24:38 34:48 ⛏ Fast Castle
25 1,558 18:09 35:16 48:57 ⚔ M@A Rush
25 1,500 15:42 21:43 26:24 ◆ FC into Fast Imp
22 1,367 12:14 18:44 30:25 ⛏ Fast Castle
21 1,311 10:59 18:54 34:54 ⛏ Fast Castle
19 1,161 15:36 31:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,525 39,155 27,675 1,700 89,055 111,874
31,335 29,260 18,760 2,735 82,090 97,705
18,225 29,370 25,145 5,050 77,790 97,226
27,230 19,485 16,560 4,400 67,675 92,303
24,490 24,283 11,665 2,065 62,503 75,581
26,005 16,415 11,520 3,275 57,215 61,044
13,275 18,065 12,825 950 45,115 57,361
5,750 5,214 300 2,645 13,909 18,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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