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Black Forest

509819773Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 55m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
914
+14
🇹🇼 Persians · Taiwan
909
+14
🇦🇷 Celts · Argentina
900
+15
🇨🇦 Spanish · Canada
877
+15
🇺🇸 Bohemians · United States
920
-17
🇺🇸 Lithuanians · United States
884
-15
🇺🇸 Mongols · United States
861
-14
🇺🇸 Ethiopians · United States
808
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,426 12:40 23:49 35:10 ⛏ Fish Boom FC
36 1,999 12:30 27:48 40:58 ⚔ Drush
27 1,518 14:05 18:59 41:52 ⛏ Fish Boom FC
26 1,446 12:09 28:07 43:57 ⚔ Archer Rush
26 1,418 12:01 28:29 37:40 ⛏ Fish Boom FC
20 1,087 12:18 18:58 33:51 ⛏ Fast Castle
19 1,069 15:49 21:17 38:10 ⛏ Fish Boom FC
18 1,028 11:49 15:34 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,635 12,800 21,670 3,450 83,555 104,243
24,650 22,369 13,720 2,510 63,249 70,222
16,950 22,885 15,695 5,200 60,730 78,052
23,175 21,190 11,625 3,520 59,510 64,800
20,890 23,047 11,520 2,400 57,857 74,056
17,390 21,113 8,045 1,590 48,138 50,198
12,175 17,080 12,000 3,855 45,110 52,325
9,020 7,024 3,715 2,350 22,109 26,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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