AoeStats
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Arena

509815566Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 53m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
917
+14
🇨🇦 Spanish · Canada
876
+16
🇺🇸 Bohemians · United States
864
+16
🇺🇸 Malay · United States
971
-18
🇺🇸 Romans · United States
931
-53
🇺🇸 Persians · United States
725
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,847 10:40 28:20 49:11 ⚔ M@A into Towers
29 1,558 12:00 18:05 33:07 ⛏ Fast Castle
28 1,513 14:10 28:03 37:31
19 1,021 11:50 17:42 36:35 ⛏ Fast Castle
16 857 11:25 16:27 32:14 ⛏ Fast Castle
15 803 12:29 17:50 47:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,165 23,310 18,045 3,550 60,070 81,474
24,405 19,721 10,355 1,950 56,431 57,312
21,565 15,120 12,305 4,300 53,290 67,213
14,220 11,370 6,355 1,700 33,645 44,246
16,225 5,260 5,825 1,300 28,610 31,542
11,785 7,195 2,755 1,705 23,440 28,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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