AoeStats
← Erickinio

Arabia

509754190Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 39m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1055
+13
🇨🇱 Japanese · Chile
997
+16
🇨🇱 Franks · Chile
948
+18
🇧🇷 Persians · Brazil
1033
-17
🇷🇺 Spanish · Russia
989
-16
🇦🇷 Celts · Argentina
960
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,510 10:35 23:40 38:04
36 1,411 9:36 18:52 —
34 1,351 10:23 21:53 — ⚔ Scout Rush
32 1,245 14:35 22:05 35:44 ⚔ Archer Rush
28 1,121 11:39 28:16 — ⚔ Archer Rush
21 844 10:35 22:07 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,160 11,377 5,655 1,635 30,827 32,182
11,535 9,805 3,905 1,035 26,280 28,753
10,740 9,518 2,560 1,910 24,728 24,920
9,940 9,277 3,475 850 23,542 29,385
11,010 4,648 4,945 850 21,453 24,337
4,495 5,065 770 160 10,490 10,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.