AoeStats
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Arena

509381579Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 29m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1076
+12
🇹🇼 Malians · Taiwan
987
+16
🇩🇪 Mongols · Germany
1011
-15
🇦🇷 Celts · Argentina
954
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 783 8:18 20:08 — ⚔ Towers FC
26 749 12:41 16:41 — ⛏ Fast Castle
22 652 11:10 23:51 — ⚔ Drush
21 610 10:13 19:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,875 3,615 2,550 750 13,790 15,412
7,155 4,665 1,265 590 13,675 13,747
5,740 4,095 795 1,125 11,755 14,114
5,465 4,273 510 975 11,223 12,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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