AoeStats
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Arena

509210074Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 46m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
932
+13
🇦🇷 Celts · Argentina
921
+14
🇱🇻 Magyars · Latvia
876
+15
🇺🇸 Wei · United States
898
-15
🇨🇴 Slavs · Colombia
863
-14
🇺🇸 Inca · United States
837
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,224 11:12 15:02 34:59 ⛏ Fast Castle
25 1,165 10:51 25:17 41:52 ⚔ M@A into Towers
24 1,124 12:32 16:33 31:04 ⛏ Fast Castle
22 1,010 10:34 20:23 34:35 ⛏ Fast Castle
20 915 10:16 18:49 37:50 ⛏ Fast Castle
16 746 10:59 18:11 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,470 16,440 5,480 1,755 47,145 49,799
20,665 9,855 13,805 2,800 47,125 62,526
17,215 13,995 11,115 1,600 43,925 56,154
18,705 13,690 8,135 2,325 42,855 45,893
14,490 12,275 4,840 2,450 34,055 38,343
13,305 6,830 8,515 850 29,500 32,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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