AoeStats
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Arena

509201334Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 63m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
952
+17
🇦🇷 Celts · Argentina
902
+19
🇩🇪 Spanish · Germany
897
+20
🇨🇱 Sicilians · Chile
1019
-20
🇨🇱 Goths · Chile
965
-18
🇨🇱 Khmer · Chile
949
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 2,026 11:45 26:37 43:20 ⚔ M@A into Towers
25 1,601 11:47 15:46 34:02 ⛏ Fast Castle
24 1,553 12:53 17:31 31:38 ⛏ Fast Castle
19 1,211 12:51 17:27 33:26 ⛏ Fast Castle
18 1,118 12:11 18:07 28:20 ⛏ Fast Castle
14 866 12:46 21:41 36:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,180 32,150 25,500 1,885 102,715 113,446
53,020 25,610 19,420 2,400 100,450 109,521
45,750 24,190 23,625 1,600 95,165 101,166
24,065 23,955 9,555 4,560 62,135 65,526
26,195 15,235 13,350 1,520 56,300 86,632
19,600 21,210 4,125 2,100 47,035 48,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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