AoeStats
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Arena

509021486Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 81m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
893
+18
🇦🇷 Bohemians · Argentina
881
+18
🇺🇸 Franks · United States
831
+20
🇦🇷 Gurjaras · Argentina
969
-21
🇦🇷 Teutons · Argentina
921
-18
🇦🇷 Portuguese · Argentina
896
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 3,592 12:36 16:57 38:08 ⛏ Fast Castle
34 2,763 10:59 27:01 43:37 ⚔ M@A Rush
34 2,784 12:11 30:37 46:46 ⚔ Scout Rush
33 2,651 11:06 17:21 31:50 ⛏ Fast Castle
22 1,769 9:57 18:15 38:30 ⛏ Fast Castle
22 1,817 11:33 24:01 35:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,800 48,800 14,650 5,675 119,925 125,558
36,025 42,415 25,880 3,175 107,495 107,322
31,765 48,690 22,975 2,740 106,170 126,734
40,295 24,835 26,275 7,410 98,815 103,184
44,585 32,820 15,590 3,155 96,150 96,615
36,745 22,800 31,105 1,880 92,530 100,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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