AoeStats
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Arena

508674987Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 39m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
913
+13
🇦🇷 Celts · Argentina
886
+13
🇪🇸 Mongols · Spain
839
-13
🇪🇸 Celts · Spain
837
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,401 11:45 15:49 31:01 ⛏ Fast Castle
30 1,183 11:59 29:01 — ⚔ M@A into Towers
24 977 8:52 16:30 39:47 ⛏ Fast Castle
19 766 11:29 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,350 13,380 9,430 1,600 37,760 44,659
13,425 9,710 3,335 1,545 28,015 29,796
10,245 7,935 3,075 3,550 24,805 31,908
8,345 5,263 1,540 1,650 16,798 20,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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