AoeStats
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Arena

508668790Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 4m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Spanish · Morocco
909
+14
🇲🇦 Dravidians · Morocco
897
+36
🇩🇪 Sicilians · Germany
832
+18
🇦🇷 Celts · Argentina
900
-17
🇨🇳 Mongols · China
870
-16
🇨🇳 Teutons · China
834
-14
Player eAPM Actions Feudal Castle Imperial Opening
74 316 — — —
52 221 — — —
20 87 — — —
14 60 — — —
11 47 — — —
2 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 125 0 0 775 783
500 200 0 0 700 695
450 225 0 0 675 641
350 150 50 0 550 472
250 25 0 0 275 496
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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