AoeStats
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Arena

508594144Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 29m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1013
+10
🇦🇷 Celts · Argentina
885
+15
🇲🇽 Bulgarians · Mexico
874
+16
🇲🇽 Franks · Mexico
865
+16
🇮🇳 Italians · India
945
-46
🇦🇺 Tupi · Australia
894
-15
🇦🇷 Spanish · Argentina
849
-13
🇨🇳 Sicilians · China
804
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 824 12:44 17:03 — ⛏ Fast Castle
25 745 10:49 25:31 — ⚔ M@A Rush
24 730 11:27 15:43 — ⛏ Fast Castle
22 660 8:11 14:45 — ⛏ Fast Castle
20 589 10:50 15:31 28:00 ⛏ Fast Castle
16 477 10:10 19:35 —
11 324 13:37 17:47 22:57 ◆ FC into Fast Imp
7 198 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
8,725 9,045 1,375 400 19,545 21,104
8,590 4,300 1,270 1,550 15,710 16,057
7,810 5,265 1,250 425 14,750 14,846
6,615 3,753 2,575 1,500 14,443 15,741
6,985 4,145 1,280 995 13,405 17,572
5,920 4,345 1,195 925 12,385 13,850
5,225 4,390 1,725 100 11,440 13,681
1,400 770 110 0 2,280 2,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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