AoeStats
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Arabia

508585544Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 55m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
888
+15
🇦🇷 Celts · Argentina
838
+17
🇹🇼 Tupi · Taiwan
894
-17
🇹🇼 Burgundians · Taiwan
838
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,384 11:12 21:36 36:01 ⛏ Fast Castle
35 1,956 11:20 24:25 49:37 ⚔ Drush
31 1,719 10:43 18:18 32:58 ⛏ Fast Castle
16 884 11:58 19:20 42:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,945 14,564 21,085 6,340 65,934 72,998
23,220 22,455 10,480 3,100 59,255 61,711
21,225 20,389 13,280 2,880 57,774 60,917
12,485 8,957 6,690 2,820 30,952 36,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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