AoeStats
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Black Forest

508463761Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 75m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
867
+19
🇦🇷 Celts · Argentina
818
+21
🇧🇴 Burgundians · Bolivia
939
-20
🇧🇴 Mongols · Bolivia
929
-20
Player eAPM Actions Feudal Castle Imperial Opening
35 2,651 9:30 14:35 32:42 ⛏ Fast Castle
29 2,146 12:25 17:59 37:33 ⛏ Fast Castle
28 2,081 10:56 24:13 40:46 ⚔ Drush
18 1,342 12:09 22:55 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,340 33,475 18,595 2,930 106,340 116,565
28,960 45,164 20,915 4,915 99,954 111,497
36,085 31,130 17,185 4,090 88,490 117,742
18,350 16,192 8,425 3,880 46,847 46,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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