AoeStats
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Pilgrims

508452587Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 55m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Japanese · Russia
890
+14
🇦🇷 Celts · Argentina
797
+18
🇬🇧 Koreans · United Kingdom
852
-16
🇬🇧 Berbers · United Kingdom
834
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,097 12:44 23:45 — ⚔ Fish Boom into M@A
28 1,548 15:40 27:22 47:51 ⚔ M@A Rush
13 734 9:36 22:17 — ⛏ Fish Boom FC
12 666 13:28 24:32 39:21 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,115 20,268 11,115 2,455 53,953 55,567
19,480 14,488 6,990 1,075 42,033 49,002
12,020 10,835 1,860 2,860 27,575 29,723
8,725 9,872 3,155 1,965 23,717 24,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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