AoeStats
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Pilgrims

508376835Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 38m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
871
+10
🇦🇷 Celts · Argentina
785
+12
🇵🇪 Teutons · Peru
723
-11
🇵🇪 Burgundians · Peru
711
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,167 13:23 19:22 34:55 ⛏ Fish Boom FC
22 865 14:30 29:24 — ⚔ Fish Boom into Towers into Fire Galleys
22 863 13:08 19:56 34:39 ⛏ Fish Boom
9 361 17:19 34:51 — ⚔ Fish Boom into Towers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
18,490 12,565 4,920 3,050 39,025 46,040
9,725 10,906 3,225 1,560 25,416 25,736
9,160 9,823 2,920 850 22,753 25,109
4,440 8,098 1,650 1,175 15,363 19,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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