AoeStats
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Arena

508362665Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 55m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Inca · Canada
836
+13
🇨🇦 Italians · Canada
835
+13
🇨🇦 Berbers · Canada
835
+13
🇵🇰 Chinese · Pakistan
806
-18
🇦🇷 Celts · Argentina
780
-13
🇺🇸 Slavs · United States
747
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,844 11:28 24:06 41:35 ⚔ M@A into Towers
31 1,726 12:57 19:25 31:20 ⛏ Fast Castle
25 1,406 12:14 15:54 33:00 ⛏ Fast Castle
24 1,317 12:09 16:17 30:37 ⛏ Fast Castle
15 820 12:06 18:16 33:01 ⛏ Fast Castle
14 761 11:21 22:51 36:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,080 9,600 16,460 5,430 70,570 76,025
25,955 24,205 12,335 3,530 66,025 77,149
22,325 10,028 15,125 4,970 52,448 84,814
23,035 20,845 2,585 3,710 50,175 68,185
20,030 19,195 8,425 1,865 49,515 51,648
15,925 17,805 10,575 2,250 46,555 59,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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