AoeStats
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Black Forest

508352536Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 20m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Japanese · Japan
905
+13
🇦🇷 Celts · Argentina
768
+19
🇺🇸 Chinese · United States
734
+20
🇨🇴 Burgundians · Colombia
696
+22
🇳🇱 Teutons · Netherlands
849
-19
🇲🇽 Persians · Mexico
830
-19
🇨🇦 Goths · Canada
822
-18
🇺🇸 Saracens · United States
816
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 605 14:12 — —
30 602 — — — ⚔ Drush
15 309 16:07 — —
11 229 15:50 — — ⛏ Fish Boom
11 231 18:39 — —
11 230 13:18 18:12 — ⛏ Fish Boom FC
10 196 19:48 — —
9 176 10:17 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,500 3,215 250 100 7,065 8,125
4,250 2,385 200 0 6,835 9,058
3,475 1,720 255 200 5,650 5,540
2,550 2,660 50 85 5,345 7,101
2,600 1,473 210 5 4,288 4,938
2,100 1,085 210 125 3,520 3,669
2,050 1,324 0 0 3,374 4,613
2,250 866 0 0 3,116 4,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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