AoeStats
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Lombardia

508302715Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 97m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
849
+17
🇪🇸 Goths · Spain
842
+15
🇩🇪 Italians · Germany
828
+16
🇪🇸 Burmese · Spain
819
+16
🇬🇧 Franks · United Kingdom
891
-18
🇭🇷 Khmer · Croatia
853
-17
🇦🇷 Celts · Argentina
777
-14
🇹🇷 Huns · Türkiye
760
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 3,209 12:14 18:41 38:09 ⛏ Fast Castle
29 2,775 12:21 16:12 33:14 ⛏ Fast Castle
25 2,416 11:02 16:16 36:29 ⛏ Fast Castle
21 2,056 13:16 20:29 37:57 ⚔ FC into Archers
20 1,988 10:20 16:17 33:23 ⛏ Fast Castle
19 1,810 12:37 17:45 33:36 ⛏ Fast Castle
16 1,542 11:36 17:15 34:45 ⛏ Fast Castle
12 1,145 11:47 20:48 32:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
97,175 56,918 46,100 3,675 203,868 208,662
58,395 38,771 27,145 3,660 127,971 135,831
45,010 46,315 22,115 5,055 118,495 120,103
43,305 26,919 35,680 1,550 107,454 138,300
46,135 37,051 16,860 3,985 104,031 116,642
47,995 15,629 29,815 5,215 98,654 104,001
21,960 33,305 31,765 6,275 93,305 139,812
39,280 26,444 22,765 1,920 90,409 101,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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