AoeStats
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Black Forest

508299943Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 17m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
762
+15
🇲🇽 Bohemians · Mexico
751
+16
🇹🇷 Cumans · Türkiye
734
+16
🇫🇷 Slavs · France
759
-16
🇫🇷 Poles · France
747
-16
🇫🇷 Malians · France
728
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 350 11:01 — —
14 238 13:08 — — ⚔ M@A Rush
14 250 12:57 — —
13 222 13:34 — —
13 235 15:52 — —
8 134 15:35 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,250 1,613 310 185 5,358 5,382
3,050 1,606 210 0 4,866 5,338
2,450 1,851 140 35 4,476 5,012
2,425 1,813 0 5 4,243 5,096
2,675 1,250 50 100 4,075 4,570
1,850 1,200 0 125 3,175 3,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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