AoeStats
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Arena

508167316Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 93m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
957
+9
🇨🇳 Britons · China
955
+9
🇲🇽 Maya · Mexico
747
+18
820
-13
🇨🇴 Franks · Colombia
798
-12
🇦🇷 Celts · Argentina
773
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 2,586 9:32 15:57 39:18 ⛏ Fast Castle
27 2,526 11:08 34:00 47:47 ⚔ M@A into Towers
23 2,150 13:12 17:55 33:36 ⛏ Fast Castle
23 2,147 10:31 15:14 34:36 ⛏ Fast Castle
10 973 11:16 30:04 54:28 ⚔ Archer Rush
1 115 — — —

Resources

Player Food Wood Gold Stone Spent Collected
44,485 21,770 34,165 1,635 102,055 105,313
27,305 40,061 18,735 5,385 91,486 120,819
35,230 22,690 13,305 3,345 74,570 75,703
30,880 17,630 20,285 4,435 73,230 150,101
20,380 31,565 12,470 2,875 67,290 122,719
450 0 50 0 500 1,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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