AoeStats
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Arena

508164401Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 51m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
868
+14
🇺🇸 Teutons · United States
839
+15
🇺🇸 Vietnamese · United States
705
+20
837
-17
🇷🇺 Dravidians · Russia
829
-17
🇦🇷 Celts · Argentina
788
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,631 11:53 17:08 41:35 ⛏ Fast Castle
23 1,183 11:55 21:31 38:58
21 1,087 10:31 18:04 38:38 ⛏ Fast Castle
14 736 12:21 21:16 32:01 ⛏ Fast Castle
12 626 11:27 17:48 36:10 ⛏ Fast Castle
8 396 14:36 20:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,855 21,070 20,795 3,610 72,330 83,319
32,480 13,670 15,705 2,560 64,415 72,615
25,495 22,515 10,570 2,500 61,080 63,832
21,635 13,040 8,680 1,625 44,980 47,192
11,725 11,045 7,020 1,500 31,290 48,803
7,290 6,115 645 850 14,900 20,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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