AoeStats
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Black Forest

508158877Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 58m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Huns · Ecuador
816
+13
🇦🇷 Celts · Argentina
779
+14
🇨🇴 Persians · Colombia
754
+15
🇨🇱 Franks · Chile
815
-17
🇹🇼 Vikings · Taiwan
719
-13
🇰🇪 Khmer · Kenya
698
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,644 13:22 17:07 38:13 ⛏ Fast Castle
25 1,429 12:23 25:19 49:16 ⚔ M@A into Towers
23 1,364 16:25 24:22 50:48 ⛏ Fast Castle
20 1,192 12:59 22:17 43:04 ⛏ Fast Castle
14 832 12:09 23:15 29:03 ◆ FC into Fast Imp
10 578 16:45 28:45 49:08

Resources

Player Food Wood Gold Stone Spent Collected
41,655 18,100 32,120 950 92,825 101,406
26,285 20,043 11,005 2,870 60,203 61,703
22,375 18,696 10,625 2,120 53,816 55,271
18,105 14,625 9,610 3,455 45,795 47,725
23,725 12,826 7,120 1,535 45,206 48,769
12,450 12,967 6,045 2,225 33,687 41,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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