AoeStats
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Arena

508080925Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 75m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malians · United Kingdom
851
+13
🇫🇷 Vietnamese · France
795
+16
🇰🇿 Mongols · Kazakhstan
735
+18
🇹🇼 Bohemians · Taiwan
715
+19
🇵🇪 Ethiopians · Peru
863
-19
🇵🇹 Italians · Portugal
856
-19
🇦🇷 Celts · Argentina
811
-18
🇸🇰 Huns · Slovakia
611
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 3,311 10:21 18:15 37:06 ⛏ Fast Castle
31 2,331 9:36 17:17 33:59 ⛏ Fast Castle
26 1,960 9:52 17:34 38:49 ⛏ Fast Castle
22 1,642 10:24 18:51 41:05 ⛏ Fast Castle
18 1,369 11:15 18:00 40:04 ⛏ Fast Castle
16 1,234 13:02 17:37 33:23 ⛏ Fast Castle
15 1,166 10:16 19:36 40:07 ⛏ Fast Castle
7 515 9:43 17:51 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,115 36,595 19,335 4,455 115,500 116,627
56,600 28,915 25,630 3,760 114,905 139,134
41,830 41,945 28,235 2,525 114,535 154,926
42,360 32,225 19,390 3,990 97,965 104,386
22,205 22,515 15,000 850 60,570 99,523
22,140 13,480 17,975 1,690 55,285 85,509
18,685 15,355 7,380 850 42,270 59,023
17,935 17,340 4,065 2,380 41,720 43,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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