AoeStats
← Erickinio

Arena

508024773Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 40m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Armenians · Czechia
872
+15
🇳🇱 Vietnamese · Netherlands
793
+18
783
+20
🇮🇹 Khmer · Italy
853
-18
🇫🇮 Turks · Finland
852
-18
🇦🇷 Celts · Argentina
828
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,096 10:11 15:12 — ⛏ Fast Castle
25 1,005 11:50 17:10 39:10 ⛏ Fast Castle
17 673 11:21 22:38 —
15 610 12:33 24:37 — ⚔ Archer Rush
11 446 12:58 22:01 — ⛏ Fast Castle
0 18 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,005 11,440 7,990 100 37,535 43,353
12,540 8,235 4,390 1,000 26,165 29,956
9,400 9,145 1,880 925 21,350 24,936
9,965 5,385 1,130 920 17,400 18,040
4,295 3,245 1,480 1,970 10,990 12,447
250 0 0 0 250 280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.