AoeStats
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Arena

507824674Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 60m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
838
+17
🇦🇷 Celts · Argentina
815
+18
🇧🇪 Romans · Belgium
785
+19
🇸🇰 Slavs · Slovakia
861
-18
🇸🇰 Mongols · Slovakia
861
-18
🇸🇰 Cumans · Slovakia
859
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 3,034 11:20 23:29 37:08 ⚔ Archer Rush
30 1,814 11:23 25:59 40:42 ⚔ M@A Rush
29 1,754 9:32 20:38 33:22
29 1,775 10:25 14:38 33:26 ⛏ Fast Castle
17 1,048 12:06 20:44 33:56 ⚔ FC into Archers
16 974 11:53 18:30 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,350 31,780 18,975 3,550 105,655 109,099
25,700 29,380 14,205 3,905 73,190 75,883
31,970 14,280 21,580 4,100 71,930 86,024
18,785 31,645 15,845 2,195 68,470 90,097
28,295 22,900 14,605 2,630 68,430 75,329
27,730 17,460 14,170 850 60,210 74,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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