AoeStats
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Arena

507788275Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 77m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Armenians · Kazakhstan
842
+15
🇨🇱 Saracens · Chile
834
+15
🇨🇿 Teutons · Czechia
832
+15
🇦🇷 Celts · Argentina
798
+17
🇬🇧 Vikings · United Kingdom
864
-17
🇬🇧 Cumans · United Kingdom
811
-15
🇩🇪 Wei · Germany
799
-15
🇲🇽 Britons · Mexico
794
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 3,204 11:21 17:04 39:08 ⛏ Fast Castle
36 2,788 11:13 17:52 31:05 ⛏ Fast Castle
29 2,197 9:24 15:50 31:09 ⛏ Fast Castle
27 2,102 13:53 22:59 36:35 ⚔ FC into Scouts
26 1,982 12:56 25:14 35:56 ⛏ Fast Castle
25 1,913 10:48 20:13 34:10 ⚔ M@A Rush
15 1,161 13:51 22:37 34:31 ⛏ Fast Castle
12 951 12:48 21:53 39:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,960 45,910 52,275 4,050 159,195 169,486
40,985 33,047 28,000 4,360 106,392 114,419
49,195 21,655 23,515 3,855 98,220 111,447
41,125 22,375 19,085 1,700 84,285 103,956
40,585 19,420 16,435 2,710 79,150 83,613
20,765 33,370 14,555 3,550 72,240 108,978
27,310 23,360 9,885 2,995 63,550 64,142
15,985 19,010 7,995 4,170 47,160 48,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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