Runestones
507416026Analyzed1v1 RM
·
14d ago on Sep 18, 2026·
55m 56s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Erickinio's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 18,472 analysed 1v1 players on Runestones.
fersonmx
C
Feudal Age
10:15
vs 10:15
top 50%
Castle Age
26:04
vs 21:31
btm 10%
Imperial Age
44:35
vs 38:22
btm 13%
eAPM
53
vs 34
top 20%
First military
11:25
vs 11:31
top 49%
▼
Slow Castle Age at 26:04 — slower than 90% of analysed players on Runestones
▼
Slow Imperial Age at 44:35 — slower than 87% of analysed players on Runestones
▲
High eAPM (53) — top quarter of analysed players
▼
Town centers idle 7:04 of the first 26:04 — keep villagers queued
Erickinio
D
Feudal Age
10:39
vs 10:15
btm 39%
Castle Age
29:54
vs 21:31
btm 3%
Imperial Age
—
vs 38:22
btm 0%
eAPM
32
vs 34
btm 47%
First military
9:29
vs 11:31
top 19%
▼
Slow Castle Age at 29:54 — slower than 97% of analysed players on Runestones
▼
Loom after the Feudal click (9:21) — usually safest before it
▲
Early military at 9:29 (Militia) — earlier than 81% of analysed players on Runestones
▼
Town centers idle 5:04 of the first 29:54 — keep villagers queued