AoeStats
← Erickinio

Arena

507397120Analyzed
1v1 RM · 14d ago on Sep 18, 2026· 46m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
866
+16
🇦🇷 Goths · Argentina
869
-16
Erickinio 111 units ordered
Long Swordsman48
Two-Handed Swordsman13
Woad Raider12
Man-at-Arms11
Scorpion10
Mangonel6
Militia5
Monk3
Trebuchet2
Spearman1
First military 8:49 — Militia
nutria._.del._.monte 129 units ordered
Long Swordsman66
Huskarl21
Crossbowman19
Archer8
Mangonel4
Battering Ram4
Skirmisher3
Militia2
Monk2
First military 17:01 — Militia

Counter units

Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Erickinio’s army and what beats it
Long Swordsman ×48 trained
beaten byHand Cannoneer +10Scorpion +1
Two-Handed Swordsman ×13 trained
beaten byHand Cannoneer +10Scorpion +1
Woad Raider ×12 trained
beaten byHand Cannoneer +10Scorpion +1
nutria._.del._.monte’s army and what beats it
Long Swordsman ×66 trained
beaten byHand Cannoneer +10Scorpion +1
Huskarl ×21 trained
beaten byHand Cannoneer +10Scorpion +1
Crossbowman ×19 trained
beaten bySkirmisher +3
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