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Coastal Forest

510420350Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 47m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
73 3,492 10:31 14:56 37:41 ⚔ FC into Archers
66 3,143 11:28 15:30 28:30 ⛏ Fish Boom FC into Galleys
55 2,599 10:15 23:40 37:52 ⚔ Archer Rush
53 2,534 9:27 20:58 32:57 ⚔ Archer Rush
52 2,455 9:04 26:20 43:51 ⚔ Archer Rush
49 2,326 10:32 19:43 37:19
42 2,010 11:44 15:43 31:31 ⛏ Fish Boom FC
34 1,638 8:52 19:54 42:55 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,060 19,176 16,760 1,750 70,746 78,021
21,845 25,183 7,670 3,275 57,973 76,352
24,410 13,737 8,845 1,730 48,722 51,138
17,590 17,137 10,850 1,345 46,922 49,023
17,430 12,942 12,210 2,925 45,507 48,877
16,650 16,409 5,740 3,075 41,874 48,908
13,375 14,302 6,670 600 34,947 39,702
11,395 12,240 9,060 405 33,100 37,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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