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Lombardia

509971855Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 43m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
47 2,050 10:33 17:47 31:14 ⛏ Fast Castle
44 1,896 8:32 19:34 36:39 ⚔ Scout Rush
41 1,785 9:38 21:52 33:34 ⚔ Archer Rush
39 1,670 11:38 16:28 40:04 ⛏ Fast Castle
37 1,583 9:02 17:53 32:41 ⚔ Scout Rush
34 1,458 10:26 17:34 28:16 ⛏ Fast Castle
33 1,435 11:57 17:22 41:00 ⛏ Fast Castle
29 1,267 10:56 15:38 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,820 22,223 13,705 3,450 61,198 66,798
17,145 21,633 12,940 2,290 54,008 57,870
20,545 21,013 10,515 1,680 53,753 64,118
16,985 20,147 8,895 1,885 47,912 53,956
15,515 17,005 11,415 1,555 45,490 47,296
20,375 10,836 7,890 2,960 42,061 46,690
17,745 10,041 6,300 3,015 37,101 39,154
9,435 8,297 5,855 1,245 24,832 29,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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