AoeStats
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Yucatan

510633116Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 56m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1223
+15
🇩🇪 Khmer · Germany
1196
+16
🇦🇷 Mongols · Argentina
1181
+16
🇦🇷 Maya · Argentina
1461
-26
🇦🇷 Spanish · Argentina
1164
-14
🇦🇷 Aztecs · Argentina
949
-7
Player eAPM Actions Feudal Castle Imperial Opening
54 3,036 9:39 17:16 36:02 ⛏ Fast Castle
46 2,591 10:18 16:44 35:35 ⛏ Fast Castle
42 2,364 10:27 16:01 35:04 ⛏ Fast Castle
24 1,340 11:53 16:38 34:14 ⛏ Fast Castle
22 1,224 10:55 20:15 36:22 ⛏ Fast Castle
17 955 11:18 14:45 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,965 22,730 22,175 4,525 77,395 89,914
35,715 21,868 14,900 3,885 76,368 99,888
28,755 23,128 10,870 5,715 68,468 85,481
12,925 26,402 19,285 4,100 62,712 73,587
28,415 13,775 18,100 2,250 62,540 65,581
18,835 15,401 11,130 2,940 48,306 55,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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