AoeStats
← RedStallion1713

Arena

507422949Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 37m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
787
+9
🇹🇼 Byzantines · Taiwan
775
+10
🇦🇷 Huns · Argentina
658
-10
🇪🇸 Mongols · Spain
604
-9
Player eAPM Actions Feudal Castle Imperial Opening
23 851 9:59 20:02 — ⚔ Scout Rush
15 551 10:23 14:41 32:17 ⛏ Fast Castle
15 556 10:18 19:22 32:45 ⛏ Fast Castle
10 381 10:32 21:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,120 7,910 6,220 2,250 36,500 40,671
11,925 8,945 3,290 1,000 25,160 29,035
7,175 10,035 4,085 1,045 22,340 27,990
6,115 8,940 5,745 1,210 22,010 25,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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