AoeStats
← RedStallion1713

Highland

504939977Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 54m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
923
+13
🇨🇦 Bulgarians · Canada
923
+13
🇺🇸 Byzantines · United States
919
-15
🇺🇸 Goths · United States
812
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,289 11:45 16:19 38:44 ⛏ Fast Castle
23 1,266 12:45 22:09 37:34 ⚔ Drush
17 937 12:21 16:48 36:21 ⛏ Fish Boom FC
14 787 14:05 18:55 48:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,055 13,040 14,345 3,570 53,010 66,227
16,655 10,837 9,285 1,570 38,347 48,877
16,490 8,526 10,345 855 36,216 45,102
13,385 13,657 3,265 2,450 32,757 37,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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