AoeStats
← RedStallion1713

Highland

504936742Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 37m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
908
+15
🇨🇦 Bulgarians · Canada
908
+15
🇺🇸 Byzantines · United States
937
-18
🇺🇸 Goths · United States
824
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 810 11:48 16:50 34:08 ⛏ Fast Castle
22 830 13:13 23:08 — ⚔ Drush
18 688 11:52 17:46 32:02 ⛏ Fish Boom FC
15 569 14:03 24:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,530 11,425 3,725 950 28,630 32,720
11,040 6,075 2,295 2,540 21,950 28,616
7,635 4,780 3,190 2,150 17,755 19,491
5,465 4,690 1,335 100 11,590 14,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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