AoeStats
← Rough-Rider

Arena

507194269Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 52m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1020
+16
🇨🇦 Huns · Canada
1019
+16
🇺🇸 Armenians · United States
997
+17
🇲🇽 Koreans · Mexico
977
+17
🇲🇽 Khmer · Mexico
1030
-17
🇲🇽 Spanish · Mexico
1014
-17
🇺🇸 Teutons · United States
1006
-16
🇨🇳 Mongols · China
1002
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,166 10:47 15:25 34:39 ⛏ Fast Castle
35 1,834 10:42 15:18 32:49 ⛏ Fast Castle
22 1,173 12:15 17:26 34:25 ⛏ Fast Castle
20 1,071 12:31 16:23 34:39 ⛏ Fast Castle
18 940 12:33 18:10 — ⛏ Fast Castle
18 943 11:06 17:06 35:50 ⛏ Fast Castle
17 914 10:17 18:05 34:11 ⛏ Fast Castle
15 812 11:18 14:41 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,710 29,805 9,980 2,615 70,110 73,843
26,475 24,135 8,135 2,230 60,975 73,042
13,170 30,815 9,030 1,900 54,915 60,122
26,885 11,115 8,450 850 47,300 65,296
21,910 12,285 8,730 1,630 44,555 54,583
22,880 11,835 8,570 200 43,485 57,717
23,250 9,135 9,820 850 43,055 46,547
11,015 9,235 4,470 3,690 28,410 28,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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